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UI Editor
 
UI Editor Solutions > UI Editor
As the modern day hardware continues to improve, the platforms that control these hardware are increasing in size and complexity. In order to keep up with this trend there is a need for the development process to be more and more automated. Also there is a need for improvement and innovation in the architectural process of creating mobile contents in order to stay one step ahead of the competitors.
Product Description
The UI editor presents the complicated programming process in contents development on the windows screen, allowing even non professionals to contribute to the development process. For example, all the planning and design work done by the other members of the company must eventually be processed by the programmers to view any results. The designers can only imagine how their work will be represented on the screen and must wait for feed back from the programmers which often slows down the development process. Now with E3net¡¯s UI editor, the individual designers and planners are able to see how their work will be represented on the screen and can immediately alter or correct any necessary parts. This allows the programmers to concentrate on their job on hand and speeds up the whole project by making the individual process much more independent of one another.

One Way Feedback

UI Editor
Product Functions
UI Object Management
The final content consists of numerous different text, sound, images. The UI editor provides an easy and logical method for managing the different types of data.
User Interface Screen Management
When constructing complex output screen consisting of various different images, the programmers are required to alter the source codes after every trial and feedback. Now with the UI editor the designers can get a feedback directly from the editor and make necessary changes without having to go through the programmers.
Effect Presentation and Replay
Automatically synchronizes the particular effect and the object on which the effect is to take place. This reduces the number of internal calculations and prevents the system slowing down when many different events occur at the same time.
Memory Designation
The complex process of designating and deleting data from memory slots can be simplified so that the process can be carried out with a single line of functions.
Sound and Network
User is able to play sound effects by simply entering the file name into the rigorously tested sound functions provided by the editor.
Product Composition
The UI editor consists of seven different functional parts :
Custom control
Includes the basic functions provided by Windows and provides basic functions required in each sector.
Object Editor
Creates data models. One is able to create animations and other images by collecting the graphic data and the original image data.
Data Model
Includes all the image, graphic and sound data used in the final content that has been created by the Object Editor.
Resource Editor
Manages the data created by the Data model.
Event Editor
Creates and manages event data not included in the Data Model.
Time Line Editor
Deals with the placement of the combined data managed by the Resource Editor and the Event Editor.
Simulator
Synchronizes the data from the Time Line Editor with the actual display on the mobile screen.
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